
I want a brick-built Mega Drive to sit alongside the NES, Atari 2600, and Pac-Man cabinet. Now, Lego Sonic has no ‘for adults’ sets – and don’t get me wrong, I miss that. And so I was thrilled to see Sonic taking a more traditional route.

But, to me, faffing about with a phone isn’t really Lego.

The act of creating ‘stages’ out of the various parts, characters, and obstacles released even channels a bit of Mario Maker. By having interactive toys that feed directly into a mobile app, the feel of the games can be replicated in toy form. I really like Lego Super Mario as a concept. Then there’s the interactive stuff for kids – not just plastic toys, but an intersection of video games and tactile toys that is, if nothing else, very Nintendo. There’s hardcore building sets for adults - stuff like the giant Bowser statue and the really brilliant Mario 64 ? Block, with huge piece counts, elaborate builds, and eye-bulging price tags. You can divide Nintendo’s Lego output so far into two distinct sections. Hey, shouldn't the Death Egg Robot be in space? | Image credit: LEGO Where Mario goes, Sonic surely follows - but what’s exciting is just how different Sonic’s Lego offering is. This has happened more frequently of late most prominently at first with Minecraft, but then with a Nintendo deal that led to the creation of Lego Super Mario. But perhaps the greatest and most exciting thing isn’t all those licensed Lego games – it’s seeing gaming cross over into the real-life toys. In fairness to the company, it was always pretty forward thinking – I have fond memories of several deeply experimental and delightfully weird Lego titles in the 90s. In the years since I was a kid, Lego has realized the power, reach, and significance of video games.

While Lego and video games have long shared a close association, this might just be one of the best crossovers yet. Earlier this week marked the launch of an exciting new collaboration between video games and one of the biggest toy companies in the world: Lego Sonic the Hedgehog.
